Once you do manage to Stagger the beast, it will stay in the state long enough for you to use Infinity’s End to really put a dent into it’s HP. With the red flame still active, it will use Infernal Erruption on characters at range, in this case, most likely Barret, which will deal hefty damage so stick to melee range to avoid this nasty attack. A single Cure spell is enough to do the trick and knock it down, Pressuring it in the process, just be wary that it will counter with Fatal Fangs once it gets back to it’s feet, bounding someone in the process. Of the two, the purple flame is a lot deadlier so focus on dealing with that threat first. Ice attacks will extinguish the red flame while healing spells or items will do the job on the purple flame. Hellhound, on the other hand, requires much more thought.Īs you may notice, the Hellhound has two heads and even though you can only target the Hellhound in general, you can extinguish both flames to help the battle move more smoothly. The Beastmaster is still as easy as he was back in Chapter 9 and a simple Triple Slash is enough to take him out of the equation.
Your opponents are a rematch with the Beastmaster along with the deadly Hellhound, the true opponent here. (1 of 3) A single Cure spell will knock it to the ground, Pressured